Divinity: Original Sin 2 > General Discussions > Topic Details. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. Equipment Sets - Definitive Edition. But, you will miss stealing books and keys, since stealing has a higher requirement. •. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. All you need to do is start dialog with the animal in question with that chararcter. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. I habitually always have a persuasion character in a party of four, though I've also beaten the game without any persuasion at all. I'm still not clear on how persuasion works exactly. You have 4 players in the group. Remember that the loot you find will be scaled to the. You need committed teammates for completing the campaign. This guide is mostly aimed for Solo Tactician/Honour run, but it could help your Classic or Explorer party run if you got lost or don't know what to do. Will. If you have more Finesse than the target, Finesse Persuasions get easier. Needless to say, questing in RPGs is the main method of leveling in nearly every game, Divinity 2 being no exception. Even with persuasion you will "wonder what if", so don't worry too much about it. I heard the game is very close to the feel of a pen & paper RPG, rewarding creative thinking etc. it's not just a get out of combat free card (and in those scenarios you can just forego persuasion and fight anyway, if you want)In order to pass Grog the troll, you chose the Intelligence persuasion option. Thievery Information. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. it will save us from micro managing 4 characters as solo players, and keep multiplayer groups more. A. (Image credit: Bandai Namco) Race: Undead Primary Stat: Intelligence Skills: Geomancer, Necromancer The Undead in Divinity: Original Sin 2 get a rough deal when it comes to healing, needing to. I failed my persuasion check versus the Scarecrow and fell asleep, but the failure had no consequences because the dialogue continued and gave me the option to Resist or. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. Persuasion: Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you. I tried different options and I don't recall the persuasion check adding anything else but a little spice to the conversation. This can include obtaining more information, defusing violent situations, or gaining profitable rewards. Lucky charm up to 5 will increase proc chance and quality of the things you find. i was just doing a max xp run with maliex's guide. If you just give him the jar with no trade, you get no XP or the coat. In my game, Fane has Persuasion=1, Intelligence=35. Attributes are the base stats of your characters in Divinity: Original Sin 2. Both have 1 Persuasion. Thievery is pretty useful, Persuasion as well. How does the game determine who initiates the conversations? Is it random? or the closest character?Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. Elven seer. I know I can craft lockpicks from needles or nails but I didn't pick any up in Act 1. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. 13 Complete All Main Quests. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. Just grab Ifan and use Finesse persuasion. Loremaster is a civil ability in Divinity Original Sin 2. 930,000. OFCOURSEIMHUMAN-BEEP • 6 yr. Act one: 20% of game. This enemy is immune to (and heals from) Fire damage. 163 ratings. He will allow you to pass with 4997 gold. Changing the formation so the other characters are further behind you when following also helps to avoid unwanted characters to be involved in dialogues. It also adds attitude to the people. If not you fail. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. 6. DOS2 is the perfect opportunity to learn the ropes of party building and experience Larian's stellar character writing. Same applies to their weapon types. I wanted him as a vendor in the late game, because he sells runes every level. because thats basically free 25 points in all stats. 4. Ifan is the ultimate good guy who will even kill his divine to set things right. you sir, are my hero of the day. Third, my party leader spoke to Stingtail about the oranges. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. 2. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. If the persuasion skill is 2 and the check requires 3 to pass, even a matching attribute maxxed out isn't going to help. I think you will miss out on one quest but not a critical one. Thanks for this, one thing I do with the Captain set is a bit faster. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. - +Persuasion does not appear on randomly-generated items. You can probably go without this. Looting him after will give you the whole set. Persuasion is a civil skill in Divinity: Original Sin II. I am trying to pass her 2nd persuasion check, but I can't seem to get any of them to pass (she aggro's immediately if you fail) The 3 stats are Int/Mem/Con - my caster has 27 and 28 Int/Mem and my tank has 24. But, X can be lowered by having a high stat in the relevant attribute. 8,990,000. He's pretty tough, if you encounter him early. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Dude standing outside a house north-east of the graveyard, somewhat near the Blackpit Gates waypoint. Depending on your choice, several scenarios can happen. You can only pickpocket each NPC once per game with each character. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. These are 100% optional, but I would highly recommend getting them to make as much gold as possible. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. ago. Seeking Revenge Walkthrough. They shouldn't have attached stats to those statements at all as far as I am concerned. Second, Sebille requested to speak with him, but I denied her knowing he would wind up dead and we needed him to progress Griff’s quest (this is what I’m assuming, anyway, let me know if I’m wrong). Talking to him after the fact you have the option to extort him and say "I'd rather have whats in the safe". Third, my party leader spoke to Stingtail about the oranges. You need a +2 persuasion to pass the speed check (only your leader can do this). You can pass the persuasion check to ask Grog to lower the bridge tolls. I recommend using thievery or bartering for moneymaking on first playthrough. Sebille has 42 Finesse. In this video (. Once Strength has been capped, add excess points into Wits. This is a fresh. If your persuasion skill is 3 and the check requires 3 to pass, your intelligence will be compared to that of the NPC and if yours is a few points higher, it will pass. Every other Civil Ability - Bartering, Persuasion, Telekinesis, Sneaking, and Thievery - will only affect the character who has leveled up that skill. Our group (especially me) was curious how important it was to get every last bit of EXP from killing innocents, doing side quests, etc. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. That doesn't stop him from getting to the Elf Temple. I've been at the Archives and talked with him. LOCKPICKS: anvil + claw hammer + nails. So your damage is 100 + 20* (100*0. In short; you're understanding it wrong, respec your civil abilities and max persuasion on one character and use that character to talk to people. Generally this skill allows you to increase threshold needed to persuade NPCs in certain scenarios. Because Persuasion checks are sometimes made on animals as well as humans. Persuasion is pretty much only affected by the persuasion stat. Some talents have requirements in order to be unlocked, often tied to leveling or investment in specific Skills. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. Loremaster is best left at 2 so you can view enemy resistances. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. Thanks for this, one thing I do with the Captain set is a bit faster. It's good, your lead character should probably have this. 6. no, persuasion does not make the game too easy. Birdie information. Wishful Thinking is one of the many Quests found in Divinity: Original Sin 2. At character creation you will get 3 attribute points, 2 combat ability points and 1 civil ability point. It's located along the southern edge of Reaper's Coast. :p. 1. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. There must always be an ally-enemy-ally rotation to the turn order. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). This method won't work if you've already escaped fort joy or already hostile against the magisters. Because in that particular case, the experience is basically nonexistent. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. Lucky charm doesn't really matter. POTIONS TIP 2: Two potions of the same type = a 1. The game does track this value over more than 1 transaction with the vendor changes appearing to scale up to max. Max XP Guide for Act 1 (Reach Level 10 Before Act 2) By Buwa. It felt bad, terrible in fact, so we decided to go back and do EVERYTHING we could before we'd come back and finish this part of the story. Both have 1 Persuasion. I am at the academy (Nameless Island) now. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. 1. Once the fight starts use T . The pawn is the other reason scoundrel is great. Persuasion only applies to the character making the Persuasion check. I found it takes exactly 350 gold to get him to 100 attitude. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. . tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. Since I see many, many, many new players asking for help on this sub I decided to just type up a guide so I can link it for them instead of just typing stuff out every time. Loremaster: Loremaster identifiles enemies and allows you to identify items. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. Well she had no persuasion so failed, killed him and ate him for the info I needed. Red Prince has 12 Finesse. Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. 2. I rather put points on persuasion, sneaking, thievery and lucky charm. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. 1 Persuasion. Lucky charm, while not being amazing, gets you way more gold than you are going to save by identifying items yourself instead of going to a vendor. c) Cat must be saved. When I looked at the answer, it seemed to be a better fit with Beast's personality. ago. A total of 30 points can be added to an attribute for a maximum. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. Sebile acts as trader/thief while Lohse is going out doing combat, since 2 Lonewolves is just too OP, full physical crossbow, could be Ifan, but I like Sebile story quest more. On Tactician difficulty, this enemy grants a Water Immunity Aura. II. Plus they heal when disarming poison traps. here's how to get the most XP out of this if you plan to let tannag live. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. Now putting a point into Dual wielding will give you 5% from the base value (in this case 5% from 100) while Warfare will give you 5% from the end value (in this case 5% from 200). TL;DR: XP models in both DOS2 and BG3 encourage murder-hoboing and discourage persuasion and non-violent resoutions at higher difficulties - to fix this, it might be in one's best interest to consider either an option for Milestone XP or less XP from common enemies and more from quests / about as much as an enemy fight for successful persuasions. So there are ways to get 6+. 2. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. Don't save grenades, scrolls or potions. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. Each point in the corresponding stat removes 1. Not always, but if you're trying to steal from a merchant in the middle of the town square in Act 2 or the market in Arx it may be necessary. The game is very opaque about this and each version seems to have changed things. As noted in 10 Things Divinity: OS2 Doesn't Tell You, you can only pickpocket someone once ever throughout the duration of the entire game. Even if you have say 30int and 3persuasion, you'd still need to roll over 40-50 to pass. Make Lohse run out of the cave once the battle starts and you’ll get some special dialogue and will be able to have Lohse talk to Saheila, though all of the elves there will lose a ton of attitude with her. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. As far as I know, Lucky Charm is a chance at bonus loot any time you open a container for the first time. Demon now gives you a 33% chance to gain a rand. The one with the highest Lucky Charm stat is the only one that counts. . If a Fire Slug is nearby,. Business, Economics, and Finance. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. 4. Joined: Jan 2015. Every level after that, you will get 2 extra attribute points and 1 extra combat ability point. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. This is an excellent choice for beginners and is the best Civil Ability of them all. Attributes. Lizards kind of suck post act 2. If you have either or both of these characters in. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. Talents: Opportunist Executioner Savage Sortelige. I did the strength check persuasion. tribe of saheila. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. 2 attribute points, 1 combat point, 1 civic point, 1 talent point. Wits is an Attribute in Divinity Original Sin 2 . And once this check comes up, I can't switch to a. Once past the new cave go inside to find the Sallow man. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. In Reaper's Coast, there is a particularly grim graveyard where a mansion sleeps. Talk to her/the demon and learn that she no longer knows her name. Joined: Aug 2017. Persuasion can be nice to have later on in the game. There also is the chest piece of the act 1 Captain's set. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Comparing my 1st and 2nd run. 1 Persuasion. When should you have this skill? Yeah, kinda But i think it is balanced since you are forced to sacrifice a jewelery slot to make sure you pass all the checks. 000 total Gold. I don't know I haven't progressed beyond but I assume it's the same. That said, a few checks are literally marked as impossible. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. Custom lizard with mystic, scholar, pet pal and tons of persuasion. I have no Undead in my party. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. I just started a game up with my friends and I'm the talky character with max persuasion. Lizard is pretty nice thanks to +1 persuation, so if you max it you can pass test of 6 persuation (without any boosts in your gear) what sometimes is helpful (at Act IV). Attitude is gained with an NPC when you complete certain quests for them. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. There are no stat checks when it comes to persuasion. Lucky charm doesn't stack across characters. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. I don't know I haven't progressed beyond but I assume it's the same. Level 3: 8,000. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. - +Persuasion does not appear on randomly-generated items. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. Civil Skills: Persuasion (since he gets automatic pet pal) Talents: Glass Cannon, Far Out Man, The Pawn Character: Iban (since the summoning skill will help out his wolf) This is the primary support character of the party. However, you can use them as disposable thieves. Grog's Intelligence attribute is 24. TO MAKE MONEY CRAFTING TIP 2: Short sticks -> Makeshift Axe and Long sticks -> 2-Handed Staffs. However, you can use them as disposable thieves. the hand pointed me in the direction of the chest first but i did the tower first before going there so i had the soul jar. More EXP helps at least in theory since it gets us higher levels sooner (and sometimes gets us higher levels. You can read more on that here:. The abilities you increase points in should be the primary focus of that character, and you. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. All characters begin with a basic 10 points in each attribute. There isn't ever a risk. while fighting on the beach after using bless on the ring i failed the persuasion when i told him i had the jar then fought off his skeleton crew while he escaped. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. So the end result is 4-1-1 = 2. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points. I suspect persuasion goes the same way to give you a feeling of progression. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. Quests come in a wide variety, ranging from clearing out a cave to finding a person your companion has beef with. Given some other characters attitudes towards divinity and the gods in their dialogue I would. In DOS2 you can just max out persuasion and win every check you encounter. Saving too much consumables leads to overcrowding your equipment. Secondly You can always trick the game using mirror at lady Vengeance and customize your stats at any time. In that regard, the Rogue remains. This means that you can get a trading discount of 1% for each 5 attitude points you have on a merchant. Just started playing DOS2. Leaving the area progresses the plot, but it also means abandoning quests. Early game, this is a very powerful tactic, you can one-shot Kniles with 4 stacked coffins. When you have 4 choices, oftentimes the choices will be flagged as such: Choice one would require say, 4 persuasion. You can get +4 thievery from gear early on in. 000 XP; Leave Fort Joy: 14. Player 2 Jul 26, 2020 @ 12:04am. 5/5 combats. Character Stats & Information Abilities (and Skills) Abilities in the game are not spells you use to attack enemies with, those are your skills. Gives you 2 bonus points in Persuasion but you loose a point in Intelligence. This is on tactician. You can only pick up to 4 of the 6 pre-made characters (3 if your main is custom) so some planning is necessary when crafting an effective team while still getting the most out of the story. When I try to run this in game, I get "Persuasion Failure! Your persuasion 1; Needed 3". Pet Pal on them as. May 1, 2018 @ 10:05pm Originally posted by iLikeTrees: I got him! He is a summon that takes 2 AP will fight by your side. I highly recommend you to read paragraph about. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. When a character levels up, they regain all their Vitality, which is insanely useful during combat. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. a taste for freedom. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). shadow over drift wood. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. This guide is not intended to hand hold you through the game. It's better to select vendors that don't sell gear, because it clutters up their store and makes it hard to find items you might want to buy. Some of the. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. 1 Answer. . Any toon of any charisma can buy attitude to max for 200G. you also need persuasion to unlock something. The Loremaster skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. Max experience guide for first act of the game that includes Gift Bags and Four Relics of Rivellon questlines. If you. The pawn is the other reason scoundrel is great. Yea it's weird how it chooses the closest to speak. went to the cave north east of the. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. It might not work if her attitude toward you is extremely low. Joined: Aug 2017. Each point of persuasion gives you +4 (or well removes 4 from what you need). With 1 point in persuasion, you only need about 50 int for a 50% chance. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. As someone new to the game, I never know in advance when these Persuasion checks will happen. You can probably go without this. But it does not need to be your main character, it can be any member of your party. Critical multiplier is also on two-handed. . Do not use Pyrokinetic skills that deal damage. TheSocialBunny 5 years ago #3. For talents, you will get your second. So there are ways to get 6+. Persuasion is a civil ability in Divinity Orginal Sin 2. As near as I can tell, attributes will only affect Persuasion by one single point. Act 2 starts with thievery 2 and ends up to 3. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. Persuasion - You need this on at least one character. Fane would likely respond the best to an intellect persuasion, Red prince would likely respond to flattery, Sometimes intimidation is what a situation requires. Lucky charm doesn't stack across characters. Choice two could pass the check with 0 persuasion. I tested this myself: Gareth (target) has 14 Finesse. Fane is NOT my main character. even persuasion instances like the corpse of alice alisceon or. there is no real choice, either, because you can end up with multiple pet. CryptoYou don't need a fine-tuned starting build, you can fine tune later without restarting. . The persuasion of the character who initiates a conversation is the one that counts - so yes it matters for other party members. Sometimes persuasion checks are put in which do not actually do anything. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. This maximum can be further be augmented. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. Because those are the real money maker. Gareth seems scripted to arrive there, providing he hasn't been killed. , and in many ways it is. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation works, like if you persuade your way out without a fight, then you won't get XP from fight. Players will need to head to a specific. You will always want to lead with your persuasion character so they get talked to rather than someone else. Act one: 20% of game. To pickpocket, enter sneak mode and click on the person you want to pickpocket. Copied from my comment in ifan soul wolf's wiki page. I'm always clearing all barrels and crates but I did not find one nail or one needle. You should min-max those traits as such. Second, Sebille requested to speak with him, but I denied her knowing he would wind up dead and we needed him to progress Griff’s quest (this is what I’m assuming, anyway, let me know if I’m wrong). lacker • 6 yr. use cloak and dagger to jump that person behind Tannag. In my game, Fane has Persuasion=1, Intelligence=35. To push past that, you need a species bonus and/or gear. So many talents in DOS2 are useless. You need his head for the altar. I have 80's in my stats for persuasion rolls and it still fails. What are some tips you wish someone have explained to. A total of 30 points can be added to an attribute for a maximum. advertisement Persuasion, as you would expect, happens during. Just put points into that if you reach your cap on your main. I would say the two most important traits you can have on the first island.